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No matter which headset you choose you’ll see virtual worlds through what looks like SCUBA goggles.The field of view on the Play Station VR is slightly lower than its competitors (meaning the goggles look thicker) but in the same ballpark; the differences between the three are minor enough that unless you’re directly comparing one after another you’re unlikely to notice.One of the big questions going in was whether the Play Station 4 had enough horsepower to run games at the 90-frames-per-second rate that VR demands in order to minimize nausea.So far it has kept up admirably, with no significant frame rate dips in any of the games I’ve tried.Yet the next session in the same environment would be fine.To be clear, it works well the majority of the time, but when it doesn’t it’s frustrating.
It does work reasonably well thanks to the depth-sensing capabilities of its two lenses, but its field of view is narrow enough that I frequently bumped up against its limits with the Move controllers.
Additionally, many of the launch games either require or make use of one or two motion-tracked Play Station Move controllers, which must also be purchased separately for between and each.
Bundles (like the one on which this review is based) are available with the full set for 9.99, which is still a major price advantage.
With the recommended six feet of distance between me and the camera, I find I have to frequently adjust the angle to cover me when switching between a standing experience like Batman: Arkham VR and a sitting one like Super Hyper Cube.
And even in the best-case scenario, it can’t cover your whole body and the floor around you, so if you see something shiny on or near the ground you can’t reach down to pick it up.
It’s unfortunate there’s no rumble in them, though, because that’s the only tactile feedback that’s possible when trying to touch something that doesn’t exist or firing a gun that you expect to have a kick.