Intimidating rage dd 3 5
Warforged never tire and rarely allow themselves to become bored.
Having no fear of ageing and no need for sleep or food warforged have an almost unending patience, yet a hard life as constant soldiers has accustomed them to endless toil and so long periods of inactivity can make them anxious.
The Warforged are a player race in the 3rd and 4th editions of Dungeons & Dragons.
They are an exclusive race to the Eberron campaign setting being first featured in the Eberron Campaign Setting in 2004.
A smith would hammer and weld all day and night and if the noise disturbs anyone during the nights they'd take up a more silent craft such as weaving or sewing before returning to smithing during the day.
Many adventuring warforged take up crafts to keep themselves busy when their allies sleep such as carving wooden figures.
The warforged are made of stone, metal and wood fibres.
The Warforged are sentient constructs and have free will, which earned them the same rights as human citizens in each of their homelands in 996 YK under the Treaty of Thronehold.The more intelligent warforged create complex philosophies about what they perceive and learn.Though warforged can show loyalty to religions and organisations, typically they become loyal to a small group of comrades.4th Edition Living Construct: Warforged are living constructs and do not need to eat, drink, sleep or breathe.Unsleeping Watcher: Warforged do not sleep and instead enter a sort of stand by mode where they are completely inactive but are fully aware of their surroundings and can notice events such as conversations and the movement of people.
Warforged Mind: Warforged have a 1 bonus to their will defence.