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If Suzie does not say the person's name directed by Hannah before Hannah finishes saying the phrase 'Bumpity - Bump - Bump - Bump', then Suzie becomes it.This game is a good way to help everybody remember each other's names. Each team lines up and the two face inward toward the other team. There is the 'object of great price' (your choice: plastic water bottle, bean bag, stuffed animal).Example: Frank, Suzie, George are standing next to each other in the circle in this order.This puts Suzie between George and Frank in the circle.
If the direction given by Hannah is 'right' Suzie ought to say George who is to her 'right'; 'left' of course would be Frank; 'me' would be Hannah; and last but not last 'you' would be Suzie herself.Play continues until the criminal recruits all players without being caught by the cop, or the cop identifies the criminal. When everyone finishes, have them mingle as a group for a few minutes.If the cop misidentifies the criminal, he loses the game. Nametag Match Makers: If nametags are already provided, use them, or if you desire you can use 5" x 7" cards for nametags. Without talking, they are to read the upper left corner of the other group members' cards.Then have each person join left hands with another person in the group, but it has to be someone who is NOT standing immediately to the left or right of them and someone other than before. Papers should be in groups of five, and each group represents a family, for example, the Smiths. They should try to make as many exchanges as possible, and they should not be looking at which papers they are receiving. This is a great game if you want to slow and quiet things down a bit. Guess Who: Materials: pieces of paper with names on them, and tape; Each player needs a name taped to their back. Players should end up lying in a zig zag formation. " and the next person (player #2) answers with, "ha ha! Soon everyone loses control and starts laughing hysterically. Human Pinball: Materials: Ball; All players stand in a circle, facing outwards.Now the groups have to untangle themselves without letting go of hands. The leader then calls out "Find you family" The players must find the other members in their family. The object of the game is to figure out who you are. Spread your legs as wide as comfortable until your feet are touching your neighbors on either side.
The may have to loosen their grips a little to allow for twisting and turning. The first group to untangle their knot is the winner. When they have found them, they must sit in order from dad to baby in a line on the floor. Everyone goes around and asks the other players questions. Everyone bend down and swing your arms between your legs (flippers).